Informations
Support :
Références scientifiques
Auteur(s) :
Daphné Bavelier, Lori M. Takeuchi
Editeur :
in Child Psychology: A Handbook of Contemporary Issues publié par Lawrence Balter, Catherine S. Tamis-LeMonda
Date :
2016
Langue :
Description
Digital games are everywhere. Once just a fixture in family living rooms, they're now being
played in almost every setting imaginable—in schools, at the workplace, restaurants, in the
backseats of cars, and on subway platforms—and by individuals of all ages, from ...
References (1) :
Djaouti, D., Alvarez, J., Jessel, J., Rampnoux, O., Origins of Serious Games. In Ma, M., Oikonomou, A., Jain, L. (eds.), Serious Games and Edutainment Applications. Springer-Verlag, London (2011) 25-44. http://dx.doi.org/10.1007/978-1-4471-2161-9_3