The aim of this chapter is to present a range of terms and concepts: “Ludopedagogy”, “Serious Game”, “Gamification”, “Ludification”, “Ludicisation”, “Serious Toy”, “Serious Gaming”, “Degamification” and “Toyification”. They are all related to “ludopedagogy”. To contextualize what we're saying, we'll use an artifact - a sponge - as a support. The aim of this approach is to show
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Keywords : Ludopedagogy, Serious game, Gamification, Serious Gaming, ,Gamification
When we think of play, we first think of a childish activity whose sole purpose is to entertain. But the proof is in the pudding: adults play! Whether it's trading cards or video games, gaming isn't just for kids! In fact, it's even become serious. In this episode, Julian Alvarez, a doctor in information and communication sciences specializing in Serious Games and Gamification dedicated to education, health and communication, explains what a Serious Game is, and the educational issue
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Keywords : Serious game, Game, Play, Toy, Children, Video game, Board games
What is the aim of using games at work? How far can we go with this approach? Does it work? What are the ethical issues involved in using games in the workplace? In this seminar, we'll be tackling these questions with Julian Alvarez, a teacher-researcher in Information and Communication Sciences specializing in edutainment. Link to video
Keywords : Ethics, Security, HSE, Serious game
(Broacasting our studies)
Suzon Beaussant, Julian Alvarez and David Pernot shed light on the use of games in a professional setting. In an interactive setting led by Thomas Quentin, game facilitator, a battle is proposed on 2 themes chosen by the participants on the Klaxoon tool. Link to the video: https://www.youtube.com/watch?v=QdJopkWJ2O8 00:00 Introduction 05:14 Questions for debate 10:05 Instructions for the battles 12:47 Battle 1 “In what situations should play be used in a professional context? 39:37 Battl
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Keywords : Serious game, Work, Professional framework, Game, Play
Lecture given as part of FIJLoC (Festival International du Jeu et Loisirs des Caraïbes). This conference addresses the issues surrounding the video game industry on an international level, as well as questions surrounding the Soft Power operated via video games. Link to the video
Keywords : Soft Power, Video game industry, Ethics, Editions
Lecture given as part of the FIJLoC (Festival International du Jeu et Loisirs des Caraïbes). This conference offers an introduction to edutainment. Link to the movie
Keywords : Edutainment, Game, Video game, Play, Serious Game, Serious Play, Pedagogy
L’objectif de ce poster est d’étudier l’évolution du nombre d’occurrences associées aux mots-clés « Serious Games » et « Gamification », notamment durant la période 2019 à 2022. Ceci a pour but d’éprouver une hypothèse selon laquelle associer du jeu à des visées utilitaires s’inscrirait désormais dans un discours en reconstruction au sens de
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Keywords : Serious game, Analyse
(Broacasting our studies)
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century". https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"? That's what Machine and Dr. Ludus explain in this new episode. Find out more about video toys: http://ja.games.free.fr/Introduction_... (pp.19-21). Cre
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Keywords : Toy, Video toy
This introductory keynote aimed to explain the definitions related to VR (Virtual Reality), AR (Augmented Reality) and XR (Mixed Reality) and then to discuss different approaches to try to immerse a person in a virtual environment. VIdéo link
Urban legend has it that the word "gameplay" comes from the notices found on the first arcade machines... What do you think? In this new episode, Dr. Ludus explores the origins of the word "gameplay". Find out more about the origin of "gameplay": https://journals.openedition.org/sdj/... Credits : Graphic and sound design: Quentin Alvarez Assembly: Quentin Alvarez Scenario : Julian Alvarez Production: Ludoscience - 2022 They're talkin
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Keywords : Gameplay, Game play, Origin, Urban legend