To end this year in a good mood, we offer you a new little game: Growing Ties. The challenge is simple: You run a tie shop. Patrons want to get custom ties. Can you cut a tie at the right size for each one of your patrons? Hold Right Arrow key to grow a tie.Press Left Arrow key to cut it.The tie will fall down, and hopefully reach a patron.(Alternatively, you can use Up Arrow / Down Arrow or Z / X or D / F keys if you prefer)Be careful to cut right-sized ties! A perfect-sized t
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Keywords : casual game, ludum dare, experimental gameplay
This article aims to demonstrate the importance of video game designers as agent of progress. This work is based on a study whose main purpose is to better define casual games while using the video game designers' professional knowledge. During the course of the study, it became clear that the game design practices have been evolving over time. Due to the scarcity of existing information on the role of designers in the scientific literature, it seemed appropriate to explore this lack. The r
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Keywords : video game design, design practice, designer role, professional knowledge, instrumental player, casual game
The One Fork Restaurant DX takes place in a restaurant where many customers are coming to eat, but unfortunately the restaurant only has a single fork! So the customers have to share it to eat their meals, but they aren't really patient.. Move the fork from one customer to another by clicking on them (or their tables). The patience of each customer (represented by the gauge below them) slowly decreases when they are waiting for the fork. Help them eat their food bowl before they
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Keywords : the one fork restaurant dx, game, flash, android, casual, ludum dare
Many customers are coming to our restaurant, but unfortunately we only have a single fork! So our dear customers have to share it… willy-nilly! Move the fork from one customer to another by clicking on them (or their tables). The patience of each customer (represented by the gauge below them) slowly decreases when they are waiting for the fork. Help them eat their food bowl before they run out of patience!This game is also freely available on Android (Google Play). Media refe
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Keywords : casual, arcade, restaurant, one fork, time management
This book is based on a unique idea: reviewing the history of video games in France between 1974 and 2013 through the "news" briefs published in video games magazines. This first volume is solely focused to news related to video games consoles. The author has selected many news related to the most interesting or odd stories from the last 40 years: release of a console, an accessory, a special issue of magazine, a tv show, public drama, games collector editions, etc. Each chapter of the
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Keywords : history, video game, france, console, news
ABSTRACT Obesity and being overweight has become an increasing trend in America’s society over the last decade. This disease is not only affecting adults, but children as well. This statistic continues to rise due to controllable and uncontrollable factors, including poor nutrition and unfortunate medical conditions. Researchers have turned to persuasive technology in the form of health games to attack the “Battle of the Bulge.” These games fall into three different catego
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Keywords : Persuasive technology, Health games, Casual games, Exergames, Serious games
In this document we present proposals for merging the fictional game world with the real world taking into account the profile of casual players. To merge games with reality we resorted to the creation of games that explore diverse real world elements. We focused on sound, video, physiological data, accelerometer data, weather and location. We made the choice for these real world elements because data, about those elements, can be acquired making use of functionality already available, or forese
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Keywords : Casual games, Pervasive games, Sound, Video, Physiological data, Electrodermal activity, Accelerometer, Weather
Abstract:In light of calls that civic participation is declining, efforts are underway to replace outdated, unproductive forms of citizenship. With the majority of Americans now connected to the Internet, community leaders see the digital realm as the new frontier for promoting engagement. Increasingly, digital games are being designed for the express purpose of promoting community engagement and social action. My thesis examines this emerging practice of civic game design. Within this thesis, I
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As the title implies, this book tackles the history of videogames through a quite unique viewpoint: gamepads. This book analyses each and every gamepad released for a home console, from the Atari 2600 controllers to Xbox 360 ones. It is divided in five parts. The first one goes through the early beginnings of game controllers : it analyses the ones created for Spacewar! and Tennis for Two, among others. The second part is dedicated to the evolution of controllers handling, and details how the va
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Keywords : joypads, history, gamepads, game design
In this paper a strategy is presented for the dissemination of traditional stories via an interaction between the real world and the virtual world. In our game the player will not be isolated in front of the monitor and will have to call upon others to be successful. The game is a stimulus for players to discover a country’s history having legends as a starting point. Our focus is on the particular case of Enchanted Moors that are part of Iberian mythology. The user study showed that, afte
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Keywords : Legend, Cultural Heritage, Casual Game