LudoScience

Digital Game-Based Learning Marc Prensky - 2007

Serious Games

Digital Game-Based Learning

Author(s) : Marc Prensky
Editor : Paragon House
Publication date : 03-01-2007
Language : english English

This book is a reprint of one of the most iconic texts on the use of video games for education. First published in 2000, it aims to demonstrate stakeholders, teachers and other education professionals how video games can enhance learning. The book thus presents a lot of interesting examples coming from school education, adult education and defense. While the book tone is more evangelist than scientific, especially when read today, it remains a very rich and thought-provoking introduction to the "digital game-based learning" universe.

 


Keywords : game based learning, digital games, learning, examples