This book explores the "Serious Games" universe. It starts with a definition of Serious Games, in order to identify their differences from entertainment videogames. It will then present out with a lot of current examples of Serious Games from various domains: education, healthcare, communication, defense, politics, etc. The third part will explain you the history of Serious Games, while the fourth and final part gathers many interviews with people from the Serious Games field: designers, researchers, users, clients, etc.
This second edition of the book is bilingual: the text is fully written in English or in french depending on which side of the book you are opening.
N.B.: This book was written by the members of Ludoscience.