Through a book of over 500 pages, game designer Scott Rogers shares his professional experience of creating videogames. This industry veteran has worked on games such as God of War, Darksiders and the Maximo series, among others. This book deals with the various steps and key-points of the game design process: ideas, scenario, writing a Game Design Document, characters, camera, controls, user interface, level design, game mechanics, enemies... The main strength of this book lies in the way the author uses the videogames he has contributed to in order to provide the reader with numerous real-world examples (real Game Design Documents are even featured at the end of the book). Moreover, the author is a skilled artist, and his book is full of humorous drawings that illustrates the book contents. These drawings are very helpful to ease the reader's journey through the rich contents of this interesting book.