Beware of the Screen Scrollers! They will scroll your "one screen game" background image away, and destroy those precious pixels forever. Also, this image is your only ground, so you'd better protect it if you don't want to be "scrolled away" too!
Use the arrow keys (or WASD) to move, and click on the "Screen Scrollers" to shoot them with your laser.
You'll earn points for each kill, so aim for the high score!
(my personal record is 1292 points)
IMPORTANT TIP: when you are "frozen", you are still able to shoot down enemies, it only prevent you from moving the character.
This tiny game was created in 48h for the Ludum Dare 31 competition, on the theme "Entire Game on One Screen." Even if it wasn't easy, I've tried to use the compo theme as a gameplay mechanic instead of a technical limitation only. My idea is that an "entire game on one screen" means a game with no scrolling. So the game cast you as a sprite inside a bitmap, and you are trying to prevent your enemies to scroll your single screen away.
It plays like a top-down arena shooter (with a railgun as your sole weapon), except that the enemies stay at the border of the screen, and each enemy tends to scroll the screen towards itself. The more (or the bigger) the enemies, the faster the scrolling in their direction. When your background image unfortunately goes outside of the screen, the part that was scrolled away is lost forever. So be careful not to overshoot one side of the screen if you don't want the background image to be scrolled away on the other side ;)!
Source code can be downloaded here (ZIP - 1mo)
If you enjoy the game, please vote for it at the Ludum Dare 31 competition page !