LudoScience
CEPAJe (Colectyng) Julian Alvarez - 2016
Informations
Support :
Conférences
Author(s) :
Julian Alvarez
Editor :
DeVISU
Date :
2016
Lang :
Description
In a pedagogical context where play is chosen as a means of mediation, tools are needed to evaluate such an activity. This is particularly useful for identifying areas for improvement, as edutainment is complex to master. To our knowledge, one of the few evaluative models of this type is that of Sara de Freitas and Martin Oliver. Their 2006 grid crosses dimensions related to the device and human aspects. But it remains incomplete. The role of the teacher, for example, is missing. And yet, as Éric Sanchez points out, the teacher's role is essential, particularly for introducing the game situation and debriefing the activity once it's over. The teacher must also animate the activity, ensuring the link between the pedagogical dimension, the game and the learners playing. For André Tricot, this requires the teacher to establish a “pedagogical scenario” and a “user scenario”. The coherence of these two elements does not depend solely on the quality of the game itself. A successful edutainment activity calls for a range of teaching skills, from introducing the game to leading it, playing it if necessary, helping others to play, and debriefing the game played, all the while ensuring a coherent link with the pedagogical scenario. The use of games, whether digital or not, for utilitarian purposes, requires a number of prerequisites: a certain gaming culture to identify titles that meet pedagogical needs, and gaming practice to ensure appropriate support. By cross-referencing these different dimensions, skills and prerequisites, we hope to obtain an enriched evaluation model that remains accessible to teachers, to encourage their appropriation. It is the result of this work that we propose to present at this seminar, with the idea of testing the approach with members of the DeVISU laboratory.
Keywords : Ludopedagogy, Edutainment, Pedagogy, Assement, Serious Game, Video game, Grid, Model