Study of the impact of electronic communications based on Serious game
2nd approach. Realization and diffusion of 3 Serious games
This article presents the 2nd approach. This one initially aims to identify
a public to play Serious games matching our approach of the object.
Then, if we count such a public, the idea is to study it by questioning it
on its relation with the object. To lead this study, we work out 3 Serious
games filling our needs and study their diffusions and catch in hand by
Net surfers and a panel of testers recruited by our care.