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Study of the impact of electronic communications based on Serious game - 2nd approach Julian Alvarez, Valérie Maffiolo - 2011

Informations

Support : Publications
Author(s) : Julian Alvarez, Valérie Maffiolo
Editor : SEE / Revue REE, ISSN 1265-6534, n°4, 2011, p. 75
Date : 2011
Lang : Lang


Description

 

Study of the impact of electronic communications based on Serious game

2nd approach. Realization and diffusion of 3 Serious games

 

This article presents the 2nd approach. This one initially aims to identify
a public to play Serious games matching our approach of the object.
Then, if we count such a public, the idea is to study it by questioning it
on its relation with the object. To lead this study, we work out 3 Serious
games filling our needs and study their diffusions and catch in hand by
Net surfers and a panel of testers recruited by our care.

 

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Keywords : Serious games, Audience, Impact, Diffusion, Multiplayer