LudoScience

Evaluating the coherence of a Serious Game Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel - 2008

Informations

Support : Publications
Author(s) : Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel
Editor : Actes du colloque "Fifth EDEN Research Workshop", UNESCO, Paris
Date : 2008
Lang : Lang


Description

This paper proposes a methodology for assessing the coherence of a serious game.
Given the extreme diversity of serious games, this methodology is based on the postulate of defining such objects as computer applications combining serious content with a videogame structure. The approach presented in this article is based on the formal deconstruction of “gameplay”, by reducing game rules to elementary functions. The ludic structure, thus formalized, can then be confronted with the utilitarian dimension of the serious game studied.


Keywords : serious game, coherence, analysis, gameplay bricks, Evaluation