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Author(s) :
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Editor :
Actes du colloque "Ludovia 2008" , Ax-les-Thermes
Date :
2008
Lang :
Description
This article offers an overview of the various approaches used by the video game industry throughout its history to encourage and facilitate the creation of video games by players.
Referring to a structural model of the video game as an artifact, we will study four approaches aimed at facilitating and encouraging enthusiasts to create or modify their own games: configuration menus, level editors, mods and game factories.
The aim of this article is to highlight the complementarity of these different approaches by analyzing the different facilitation processes they employ.
Keywords : Video game, Creation, Tools, Level design, Game design