LudoScience
Innovation through retrogaming Julian Alvarez - 2019
Informations
Support :
Conférences
Author(s) :
Julian Alvarez
Editor :
Haute école des arts du Rhin Mulhouse & Strasbourg, Charlet Denner
Date :
2019
Lang :
Description
This talk presents some ways in which retrogaming - the use of old video games or electronic games - can be used to understand the commercial failures of certain devices when they were first brought to market, or to reverse-engineer them. The idea is to draw lessons for the current development of innovative products in the field of games and serious gaming, to avoid repeating similar pitfalls or to find sources of inspiration. The conference concludes with a presentation of the concept of neo-retrogaming, which aims to produce contemporary applications on old-fashioned reading devices.
Keywords : Serious game, Neo-retrogaming, Retrogaming, Video game, Model, Engineering, Reverse engineering, Electronic games