Summary:
How can games - and video games in particular - become learning tools? Is a game that abandons frivolity to become a serious game - a contradiction for some - still a game? Does gamification really mean offering a playful experience? The meeting will explore what's at stake in these movements, and what gamification can bring beyond marketing.
Program :
With : Julian Alvarez, researcher and designer of serious games, president of the Ludoscience association, Vincent Berry, sociologist, lecturer at the EXPERICE laboratory, Université Paris 13 Hosted by : Louise Tourret, journalist, producer of the program Être et savoir (France Culture)