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Serious games and human resources management: a mapping in the CAC 40 companies Oihab Allal-Cherif, Mohamed Makhlouf, Armand Bajard - 2014

Informations

Support : Références scientifiques
Author(s) : Oihab Allal-Cherif, Mohamed Makhlouf, Armand Bajard
Editor : Systèmes d'information & management (SIM) 2014/3 (Volume 19), Pages 97 - 126, ESKA, ISBN : 9782747224000 DOI : 10.3917/sim.143.0097
Date : 2014
Lang : Lang


Description

For almost ten years, serious games have been becoming more and more popular in large French companies, especially toward human resource managers who use them to recruit, integrate, train, support, develop, communicate and sensitize. However, few research papers are based on the academic literature in management science. The purpose of this paper is to build a typology of serious games based on their use in human resource management. To construct this typology, an inventory of all serious games used by CAC40 companies was made. 114 serious games have been listed for the 43 listed companies since December 2011. These games have been classified into three categories and 11 sub-categories based on their uses by destination. Each of these categories is further studied and characterized more accurately from examples. Gathering information will be done in four successive steps from four different types of sources which will link data and improve reliability. This is the first study to demonstrate that all CAC40 companies use serious games and seven of them have adopted at least five. This research is also the first to offer a detailed typology of serious games based on their use in human resource management. The discussion will show how this typology helps to operationalize the concept of serious games and to better understand and choose their specific HR uses.
 
References (4) :
 
Alvarez, J. & Djaouti, D. (2010), « Une taxinomie des serious games dédiés au secteur de la santé », Revue de l’Électricité et de l’Électronique, N°11, p. 91-102.
 
Alvarez, J. & Djaouti, D. (2012), Introduction au serious game, Paris : Questions théoriques 
 
Djaouti, D, Alvarez, J., Rampnoux, O., Charvillat, V. & Jessel J.-P. (2009), “Serious games & cultural heritage: a case study of prehistoric caves”, in 2009 15th International Conference on Virtual Systems and MultiMedia: proceedings: VSMM 2009: 9-12 September 2009, Vienna, Austria, R. Sablatnig (Dir.), M. Kampel (Dir.) & M. Lettner (Dir.), Los Alamitos: IEEE Computer Society, p. 221-226.
 
Djaouti, D., Alvarez, J. & Jessel, J.-P. (2011), “Classifying serious games: the G/P/S model”, in Handbook of research on improving learning and motivation through educational games: multidisciplinary approaches, P. Felicia (Dir.), Hershey : IGI Global, [n.p.]. 
 
 


Keywords : Serious game, Ressources humaines, Cartographie, Usages, Grandes entreprises