This article studies the interface between, on the one hand, the identity of a student who is currently doing research on video games and, on the other hand, the identity of a woman gamer. This analysis will be carried out through a specific case: the elaboration of an experimental methodology to study issues of gender, of representation, and of roles within video games through a classification of female protagonists. This process needs to take into account both the demands of academic writing and a close relationship with video games
References (1):
Alvarez, J., Djaouti, D., Jessel, J.-P., Methel, G. & Molinier, P. (2007). ‘Morphologie des jeux vidéo’, In: Actes du colloque Hypertextes, Hypermédias (H2PTM 2007), Hermès Science Publications.