The field of Digital Humanities is becoming more exciting as the number of low-cost or free
mobile and desktop applications flood the market allowing users to accomplish tasks that
only a few years ago were either not possible or required complicated coding or high-end ...
References (1):
Djaouti, D., Alvarez, J., Jessel, J.-P., & Rampnoux, O. (2011). Origins of serious games. In M. Ma, A. Oikonomou & L. C. Jain (Eds.), Serious games and edutainment applications (pp. 25-43): Springer London.