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Auteur(s) :
Julian Alvarez, Damien Djaouti, Sandy Louchart
Editeur :
ECGBL, 10th European Conference on Games Based Learning 6 - 7 October 2016, Paisley, Scotland
Date :
2016
Langue :
Description
In this article, we describe a pedagogical experiment aimed at understanding the motivation drivers for the involvement of game design students in the development of serious game projects. This experiment was developed as a case study for the assessment of specific measures and hypotheses towards involving students in the design of a themed serious game (non-violence).
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Mots-clés : Serious game, Serious Modding, Jeux vidéo, Apprentissage, Non-violence, Serious diverting, Serious gaming, Game design