Cet article de revue propose une définition de l'objet "Serious Game" et une approche dédiée à la classification de ces différentes occurences.
Ensemble des articles contenues dans la revue "Serious Games & Simulation for Risks Management" ISBN 978-2-9541430-0-2 (PDF) :
ALVAREZ, Julian ; DJAOUTI Damien
An introduction to Serious game - Definitions and concepts .................................................................... p 11
SOLER, Luc ; MARESCAUX, Jacques
Virtual Surgical Simulation - Major rules to develop an efficient educative system................................. p 16
FAUQUET-ALEKHINE, Philippe
Human or avatar: psychological dimensions on full scope, hybrid, and virtual reality simulators ......... p 22
PETIOT, Eric; LABRUCHERIE, Marc
Pilots needs and expectations: perspectives of simulation for training .................................................... p 37
MAVRE, Olivier
Simulation or Serious Games? ................................................................................................................... p 39
VIDAL, Renaud ; FRERSON, Christophe ; JORDA, Luc
Training Incident Management Teams to the Unexpected: The benefits of simulation platforms
and serious games ...................................................................................................................................... p 43
WECKEL, Bertrand ; BESSE, Sylvère
Serious Game & Simulation - Immersion in Virtual Reality tools to change people’s behavior
facing the risks ........................................................................................................................................... p 49