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Publications
Auteur(s) :
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
Editeur :
Actes du colloque "Cybergames 2007", Manchester, Angleterre
Date :
2007
Langue :
Description
This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp(3) used for the classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames, named "Game Bricks". The combinations of these different bricks will allow us to represent a classification, in accordance to their rules, of all the videogames. In this article we will study the real nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to "manipulate" the elements of the game and the rules defining the "goal" of the game. We will then study the relation between these bricks and the gameplay. These questions will help us to propose an hypothesis about the nature of gameplay.
Mots-clés : classification, gameplay, Jeux vidéo, Règles