ABSTRACT
Serious game provides an instructional tool to make the learning process more enjoyable, easier to memorize and effective. It combines pedagogy goals and game play to increase the participant interest and engagement compared to traditional methods. In this paper, we compare several methodologies of game design relative to our classification proposal; it can assist the analysis and evaluation of serious game design, we illustrate how this classification helps several actors of design to make more informed decisions about the adequate methodology. Finally, we discuss the differences in the use of serious game design methodologies in the follow-up of the statistics of the comparative study. Keywords: Serious Game; Learning; Game Design; Comparative Study.
Références (1) :
D. Djaouti, J. Alvarez, J. P. Jessel, G. Methel, and P. Molinier, “Towards a classification of video games,” in Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence), 2007.