Businesses around the world use serious games to make training more compelling and effective. An examination of the historic role of serious games in human resource management and the differences between serious games and other forms of professional development leads to the formation of a system for classifying serious games. Coupled with the experiences revealed in a study of 43 leading French firms that employ serious games to manage various aspects of HR, the typology can help managers, regardless of location and industry, choose or create the most effective serious games to attract, select, train, integrate, and retain today's top talent.
Références (1) :
Djaouti, D., Alvarez, J. & Jessel, J. P. (2010). Can game 2.0 help design serious games? A comparative study. Proceedings of the 5th ACM SIGGRAPH symposium on video-games, 11–18. New York, NY. doi:10.1145/1836135.1836137.