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Low cost video game technology to measure and improve motor skills in children Carlos Delgado-Mata, Ricardo Ruvalcaba-Manzano, Oscar Quezada-Patino, Jesus Ibanez-Martinez - 2009

Informations

Support : Références scientifiques
Auteur(s) : Carlos Delgado-Mata, Ricardo Ruvalcaba-Manzano, Oscar Quezada-Patino, Jesus Ibanez-Martinez
Editeur : Conference: AFRICON, 2009. AFRICON '09., DOI: 10.1109/AFRCON.2009.5308189 · Source: IEEE Xplore
Date : 2009
Langue : Langue


Description

Video games are ubiquitous in modern day life. Unfortunately, several children are overweight or even obese because they spend a lot of time watching television or playing non-physical video games, instead of perfoming physical activities. Furthermore, this lack of exercise affects their development. The fact that children are becoming overweight or obese is a health concern for many countries that are economical developed (like England) or are in development (like Mexico). In this paper we present a project that uses devices to measure and improve children's gross and fine motor skills through the use of low cost video game technology. Preliminary studies have shown that children are enganged with the framework presented herein.
 
Références (2) :
 
J. Alvarez, D. Djaouti, R. Ghassempouri, J.-P. Jessel, and G. Methel, "Morphological study of the video games," in IE '06: Proceedings of the 3rd Australasian conference on Interactive entertainment. Murdoch University, Australia, Australia: Murdoch University, 2006, pp. 36-43.
 
D. Djaouti, J. Alvarez, J.-P. Jessel, G. Methel, and P. Molinier, "A gameplay definition through videogame classification," Int. J. Comput. Games Technol., vol. 2008, no. 3, pp. 1-7, 2008. 


Mots-clés : Costs, Medical treatment, Pediatrics, Minimally invasive surgery, TV, Games, Airplanes, Virtual reality