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Jogos no Design de Experiências de Aprendizagem de Programação Engajadoras Tancicleide C S Gomes, Jeane C B De Melo, Patricia C. de A. R. Tedesco - 2016

Informations

Support : Références scientifiques
Auteur(s) : Tancicleide C S Gomes, Jeane C B De Melo, Patricia C. de A. R. Tedesco
Editeur : In book: Anais da V Jornada de Atualização em Informática na Educação, Edition: 1, Chapter: Jogos no Design de Experiências de Aprendizagem de Programação Engajadoras, Editors: Sociedade Brasileira de Computação, pp.39
Date : 2016
Langue : Langue


Description

The challenges encountered in the process of teaching and learning programming have

been discussed on the global stage, resulting in a number of hypotheses that seek to

clarify what are the barriers faced and the reasons why beginners feel unhappy with

their experiences introductory programming. Thus, a variety of initiatives involving the

creation, application and combination of different pedagogical approaches and tools

have been proposed, among which stand out the games. The games favor the creation of

more engaging learning experiences, as well as promote the practice and the effort and

the error as part of learning, important aspects for beginners in programming. In this

perspective, this chapter seeks to show the direction and discuss relevant challenges

the integration of games and approaches based games in the design of introductory

experiences more engaging programming.

 

Références (1) :

 

Alvarez,  J.,  Michaud,  L.  (2008). Serious  games.Advergaming,  edugaming,  training and more.Montpellier, France: IDATE, 2008. 

 

 



Mots-clés : Gamification, Teaching, Programming, Learning