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Serious Games for Reflective Learning? experiences from the MIRROR project Lucia Pannese, Michael Prilla, A Ascolese, D Morosini - 2013

Informations

Support : Références scientifiques
Auteur(s) : Lucia Pannese, Michael Prilla, A Ascolese, D Morosini
Editeur : In book: Cases on Digital Game-Based Learning: Methods, Models and Strategies, Editors: Baek, Y. and Whitton, N, DOI: 10.4018/978-1-4666-2848-9.ch023
Date : 2013
Langue : Langue


Description

This chapter describes some of the work carried out in the MIRROR project, which focuses on reflective learning where adults' motivation to learn and reflect through games is being researched. It briefly introduces the project and the theoretical framework, and then describes the serious game that was created for research in detail. The last part of this chapter focuses on users' evaluations and describes some lessons learned about the importance of guidance and of a de-briefing session, thus highlighting the potential of serious games for collaborative knowledge construction. 
 
Références (1) :
 

Alvarez, J. and Michaud, L. (2008) Serious games. Advergaming, edugaming, training and more. Montpellier, France: IDATE



Mots-clés : Serious Game, Learning