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GAMIFICATION IN EDUCATION: THE NEW APPROACH TO EVALUATE GAMEPLAY Akchelov E.O., Galanina E.V., Nikitina K.S. - 2016

Informations

Support : Références scientifiques
Auteur(s) : Akchelov E.O., Galanina E.V., Nikitina K.S.
Editeur : СОВРЕМЕННЫЕ НАУКОЕМКИЕ ТЕХНОЛОГИИ № 12, 2016
Date : 2016
Langue : Langue


Description

Résumé :

 

The article is dedicated to trending topic on gamifi cation of education. Nowadays video games and game technologies are important parts of modern educational technologies. The aim of the study is to develop mechanism for determining the possibility of using video game mechanics in gamifi cation. The authors described the classifi cation of video games and game mechanics based on literature review of English and Russian authors. The new evaluation method based on the computation of the basic rules of game play in game mechanics has been proposed. The method considers the basic video game mechanics and can be used to assess the potential of video game to satisfy needs of the gamer and the recreation of the fl ow state. The new approach is relevant for gamifi cation of education, because it allows to quantitively evaluate how to choose appropriate game mechanics for satisfaction of gamifi cation subject’s needs. Keywords: gamifi cation, education, video games genres, video games classifi cation, game mechanics, gameplay, method to evaluate gameplay, flow state.

 

Références (2):

 

Djaouti D., Alvarez J., Jessel J. The nature of gameplay: a videogame classifi cation // Cybergames. – 2007. 

 

Ludoscience. Classification Guidelines [Electronic resource] // Gameclassification.com. – 2016. – URL: http:// www.gameclassification.com/EN/about/bricks.html (accessed: 09.07.2016). 



Mots-clés : Gamification, Education, Genre jeu vidéo, Classification, Mécanique de jeux, Gameplay, Méthode d'évaluation, Etat de Flow