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Comparing Voluntary and Mandatory Gameplay Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat - 2016

Informations

Support : Références scientifiques
Auteur(s) : Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat
Editeur : International Journal of Serious Games, Volume 3, Issue 3, September 2016
Date : 2016
Langue : Langue


Description

Abstract

 

Gameplay is commonly considered to be a voluntary activity. Game designers generally believe that voluntary gameplay is essentially different from mandatory gameplay. Such a belief may be a challenge for serious games, as instruction is usually mandatory. The article describes the outcomes of two experiments on the impact of voluntariness on the learning effect and enjoyment of a serious game. In the first experiment freedom of choosing to play a serious game was studied, with participants who had volunteered to participate. The results suggested that, contrary to the opinion of many game designers, being required to play a serious game does not automatically take the fun out of the game. The second experiment had voluntary participants and mandatory participants, who had to participate as part of a homework assignment. The outcomes show that mandatory participants enjoyed the game as much as the voluntary participants, even if they had to play the game for a minimum required time. These studies indicate that mandatory gameplay does not reduce enjoyment and learning effect.

 

References (1):

 

Djaouti, D., Alvarez, J., Jessel, J., Rampnoux, O., Origins of Serious Games. In Ma, M., Oikonomou, A., Jain, L. (eds.), Serious Games and Edutainment Applications. Springer-Verlag, London (2011) 25-44. http://dx.doi.org/10.1007/978-1-4471-2161-9_3



Mots-clés : Serious games, Learning effect, Enjoyment, Mandatory play