Abstract
The business simulation games, which expose the players/managers to a huge range of learning objectives, on many occasions fail to provide a template model which can govern the desirable actions that are not always effectively linked to the repetitive cycles of arriving at decisions or confronting a result in the larger interest of business. The current paper foresees on an incremental improvement that can be allowed to occur as the product life-cycle progresses in a business simulation game and how such a process can lead to ways of theorising through appropriate methodology, application and validation as a form of typology.
References (1):
Djaouti, Damien (Oct 2011) Origins of Serious Games in Serious Games and Edutainment Applications (London: Springer) pp25-43