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Serious Game to Enhance and Promote Youth Entrepreneurship Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani - 2016

Informations

Support : Références scientifiques
Auteur(s) : Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
Editeur : Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer
Date : 2016
Langue : Langue


Description

Abstract

Entrepreneurship constitutes a key driver providing jobs and wealth creation. Besides, promoting entrepreneurship can play significant role to ensure the prosperity of a society. In this respect our article aims to foster entrepreneurship education, through focusing on the effectiveness of serious games as educational tools, whose goal supporting young people to actively being entrepreneurs. In this paper, we unveil the entrepreneurial context notably at the national level, where we highlight the important role of entrepreneurship potential by presenting some initiatives. Moreover, we introduce the concept of serious games, as well as we outline some of their applications, but also their relation to entrepreneurship through an analysis of the existing. We conclude with a brief overview of our approach.

 

References (1):

Djaouti, D., Alvarez, J., Jessel, J.-P., Rampnoux, O.: Origins of serious games. In: Ma, M., Oikonomou, A., Jain, C.L. (eds.) Serious Games and Edutainment Applications, pp. 25–43. Springer, London (2011)

 



Mots-clés : Entrepreneurial learning, Learning process, Serious games, Entrepreneurship education