Podcast: "Are you thinking of using video games in your university teaching? You may not realize that video games can be a useful learning tool. In this fourth episode, we welcome Julian Alvarez, a teacher-researcher in Information and Communication Sciences at the University of Lille, who answers the common misconception that “video games have no place in the classroom”. A pioneer in research into the link between games and learning, he shares with us examples of how video game
[...]
Keywords : Ludopedagogy, Edutainment, Serious game, Education, Ethics
The talk “Instrumentalizing video games: precautions to take and pitfalls to avoid” addressed the effects and counter-effects of using video games for utilitarian purposes, particularly in the workplace and in education. For example, playing with gamers can bring a pedagogical dimension, but poorly orchestrated use can lead to frustration and a potential rejection of the intended learning by participants. This talk is based on the book “Serious Game, "un carcan ludique&quo
[...]
Keywords : Instrumentalization, Video games, Ethics, Ludopedagogy, Effects, Counter-effects, Serious gaming, Serious game
Presentation intended to illustrate research work at the Gériico laboratory linked to the instrumentalization of games, particularly in the context of business and at school. The objective is to open up research perspectives to be developed within the laboratory and in particular with axis 3.
Keywords : Serious game, Game, Instrumentalization, Ethics
What is the aim of using games at work? How far can we go with this approach? Does it work? What are the ethical issues involved in using games in the workplace? In this seminar, we'll be tackling these questions with Julian Alvarez, a teacher-researcher in Information and Communication Sciences specializing in edutainment. Link to video
Keywords : Ethics, Security, HSE, Serious game
In this book, Julian Alvarez studies the phenomenon of work's gamification, providing readers with the keys to navigating a world steeped in video game culture. He goes even further by opening up a reflection on the constraints opposed to the freedom to play.Thibault Brunet's photography, which questions our relationship to virtuality, accompanies and brings light to this research. Available on éditions Loco
Keywords : Book, Serious Game, Serious Gaming, Gamification, Work
In a tense job market, where almost all sectors are struggling to recruit, and candidates are spoilt for choice, companies are looking for ways to stand out from the crowd... they are vying for originality, and some are no longer hesitating to invite games onto their premises: escape games for recruitment, serious games for career development... between those who praise the approach and those who speak of infantilization, the feedback seems mixed: so, integrating games into companies: a really g
[...]
Keywords : Company, Human Resources, Serious game
The main objective of this study is to assess the reliability of the Blue Bot experiment by statistical means. This experiment was carried out in 2017 in France and was based on the reported performances of 230 pupils in 28 Year-1 1 classes for coding, decoding and programming. 35 teachers were involved in the Blue Bot project. This study aims at replying the following issue: Out of the various available modalities (body, robot and tablet), what types of performances were identified when five-ye
[...]
Keywords : Robot-based pedagogy, Coding / decoding, Modalities, Comparative study, Programming design, Evaluation research, Serious games, Year 1 pupils
Learning, progressing and evolving while having fun in a dual interactive and participative mode: more commonly, edutainment consists in taking participants out of their context to make them aware of certain notions through play.Julian Alvarez, professor and researcher specializing in Serious Games and gamification, shares his expertise with C2podcast on the contribution of edutainment to adult learning.Learner engagement, trial-and-error learning, pedagogical differentiation and the stimulation
[...]
Keywords : Podcast, Serious game, Training, Game, Ludopedagogy, Edutainment
Ludopedagogy: Does video game escape the question of gender?The Research and Communication departments of INSPE Lille offer full access to the digital version of the exhibition entitled "Does video game escape the question of gender?".Read...
Keywords : Exhibition, Video game, Game, Gender, Marketing, Research
(Broacasting our studies)
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century". https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"? That's what Machine and Dr. Ludus explain in this new episode. Find out more about video toys: http://ja.games.free.fr/Introduction_... (pp.19-21). Cre
[...]
Keywords : Toy, Video toy