Happy new year everyone! This new year comes with an improved version of my first ever LudumDare competition entry: The One Fork Restaurant. To celebrate the release of the final version of this game, I've decided to write down a full postmortem about it. As the title implies, it's a funny time-management game taking place in a restaurant, where many people come to eat various meals. But the restaurant has only one fork, so customers have to share it! When the customers are w
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Keywords : the one fork restaurant, postmortem, ludum dare 28, game design, game development
A tiny game created in 48h for the Ludum Dare 28 competition, on the theme "You Only Get One." The game takes place in a restaurant where many customers are coming to eat, but unfortunately the restaurant has only one fork! So the customers have to share this fork in order to eat their meals, but they aren't really patient... You move the fork from one customer to another by clicking on them. The patience of each customer (represented by the gauge below them) slowly decreases when
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Keywords : Ludum Dare 28, LD28, You Only Get One, 48h compo, restaurant
With nearly 1000 pages, this heavy book was baked for you by two of best videogames researchers. I gathers many articles that anyone serious about the study of games must (or at least should) have read. The articles gathers are quite different, ranging from scientific essays about the definition of videogames (Huinzingua, Caillois, Suits, etc.) to players gaming diaries and professional game developers postmortems (Valve Software on how they created Half-Life, Lucasart on their pioneering MMO &q
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Keywords : research, game studies, history, definition