Between 2021 and 2022, INSPE Lille and Julian Alvarez have designed and produced a traveling exhibition entitled “Does the video game escape the question of gender?”. With a view to media education, the exhibition invites visitors to question the representations and imaginaries conveyed by video games in relation to questions of gender, identity and sexual orientation.In concrete terms, the exhibition is made up of 15 posters, based on the principle of Figure 1: a central question, i
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Keywords : Video game, Gender, Gender stereotype, Sexism
A "quick" presentation of the overall history of videogames, from 1952 to 2013.This course revolves around a Serious Game about the history of video games, that you can play below. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) -= Vintage Game Shop : Student Edition =- (Flash file) Click here to download the "offline" version of the game (Windows EXE, 9mo)
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Keywords : history, video games, vintage game shop
A "quick" presentation of the overall history of videogames, from 1952 to 2013.This course revolves around a Serious Game about the history of video games, that you can play below. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) -= Vintage Game Shop : Student Edition =- (Flash file) Click here to download the "offline" version of the game (Windows EXE, 9mo)
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Keywords : history, video games, vintage game shop, serious game
Carmageddon. A video game known by people even if they never played it, thanks to its scandalous reputation. However, this game is far from solely being the "nasty racing game where you have to crush pedestrians" that many media and politicians wanted to ban. Carmageddon is first and foremost an excellent game, featuring many technological and gameplay innovations that deeply influenced the racing game genre. We interviewed Neil Barnden, co-founder of Stainless Software gam
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Keywords : history, carmageddon, stainless software, violence, scandal, censorship, fun
Almost unknown, BOA is a nice little game for MS-DOS created in 1989 by Dean Ballard for Microsoft. It's an arcade game similar to Snake, besides the fact that you are playing a rat trying to avoid being eaten by the snake! The oddest thing about this game lies in its distribution model: it was solely available through the driver disk of a mouse created by Microsoft, the "Contour Mouse", also known as "Dove Bar." Due to the technological limitations of the era,
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Keywords : microsoft boa, history, mouse, pix'n love
Service Games: The Rise and Fall of SEGA (Enhanced Edition) is a book on the history of SEGA as a console manufacturer. After a brief introduction telling the birth of the company, this thick 480 pages book details the story of all its home consoles: SG-1000, Master System, Mega Drive / Genesis with its Sega CD and Sega 32X addons, Saturn and the Dreamcast. While the beginnings of SEGA and its first two consoles are explained rather quickly over 30 pages, the main part of the bo
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Keywords : history of videogames, sega, genesis, sega cd, sega 32x, saturn, dreamcast
A new year means a new section to the Ludoscience website! To celebrate 2014, we offer you a new "bibliography" section, dedicated to the books about videogames. This big list already features more than 80 books dealing with various topics: history of videogames, game creators biographies, Game Design, Serious Games, videogames studies & analysis... Each book is presented through a personal abstract and opinion, all purely subjective. But please note that we have read
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Keywords : site update, books, videogames, history, game design, serious games
While this will be of little use if you can't read french, I just uploaded 5 new lessons materials on the website: An overall presentation of the history of videogames (from 1952 to 2013).A presentation of the various jobs related to videogames (from AAA game designers to indies or journalist).An updated version of our presentation of the Game Design theories.An updated version of our presentation about the structure of games (i.e. what is gameplay?).An introduction to Serious Games, to
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Keywords : lessons materials
A "quick" presentation of the overall history of videogames, from 1952 to 2013. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides)
Keywords : videogames, history, consoles generations, firsts videogames
This book attempts to give a quite unique approach on the history of videogames: instead of interviewing game designers about how they created famous games, the author have collected the memories of numerous anonymous videogames players in France. The book is focused on the 8 / 16 bits era (i.e. from the middle of the 80's to the beginning of the 90's). The author, Florent Gorges, have written a very touching book here. While you'll read it quickly, it'll touch you with a deep feeling of nostalg
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Keywords : players, memories, 8 bits, 16 bits, consoles, computers