Interview with Julian Alvarez, PhD in Information and Communication Sciences, specializing in Ludopedagogy, Serious Game & Gamification at Immersive Factory and the University of Lille. Communities and companies committed to the PNNS charter, and more broadly, structures that work in the field of prevention in health nutrition, implement health education actions with different audiences. By definition, a serious game is a mix between serious content and a fun scenario. It can be a learn
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Keywords : Serious game, Health, Health game, Gamification, Nutrition
When we think of play, we first think of a childish activity whose sole purpose is to entertain. But the proof is in the pudding: adults play! Whether it's trading cards or video games, gaming isn't just for kids! In fact, it's even become serious. In this episode, Julian Alvarez, a doctor in information and communication sciences specializing in Serious Games and Gamification dedicated to education, health and communication, explains what a Serious Game is, and the educational issue
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Keywords : Serious game, Game, Play, Toy, Children, Video game, Board games
The serious game combines fun means with a productive, educational or communicational purpose. The book approaches the subject from an original angle, starting from the functions of playful activity in the animal world to question the paradoxical purposes in the production and use of video games. Julian Alvarez thus connects the solitary game offered by the most sophisticated virtual mediations with the most apparently rudimentary animal practices. However, he does not stop at this comparison bu
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Keywords : Liberty, Gamification, Edutainment, Ludopedagogy, Ethics, Interpretive gap, Video game, Game
Learning, progressing and evolving while having fun in a dual interactive and participative mode: more commonly, edutainment consists in taking participants out of their context to make them aware of certain notions through play.Julian Alvarez, professor and researcher specializing in Serious Games and gamification, shares his expertise with C2podcast on the contribution of edutainment to adult learning.Learner engagement, trial-and-error learning, pedagogical differentiation and the stimulation
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Keywords : Podcast, Serious game, Training, Game, Ludopedagogy, Edutainment
Why use games in schools, extracurricular activities and associations? Can games help us learn? What skills can be acquired through play? We invite you to the Canopé 972 workshop on November 30 from 8:30 a.m. to 5 p.m.! Come and discover the “Lab'Ludopédagogie”, a space dedicated to experimentation, exchange and sharing around play. Morning: Conferences/discussions with Julian Alvarez (in person or online) 
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Keywords : Ludopedagogy, Edutainment, Serious game
From 6 p.m. to 8 p.m. (remotely with screening): a great moment of fun, exchanges and interactivity with renowned scientists (Scientists' Symposium led by the Guilde des Ludopédagogues Francophones):Playful intervention by Professor Julian Alvarez: "Ludopedagogy: let's play together to understand" (30 min)Presentation by Dr. Philippe Lépinard - "The teacher's room toy library!" (15 min)Rex on the 2021/2022 Scientific Game Jam (science comes into play) by Johan C
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Keywords : Ludopedagogy, Edutainment, Training, Serious game, Gamification
Workshop designed to introduce participants to how to structure a fun educational session through a concrete illustration: setting up a fun activity involving video games. The objective is to make them understand the concept of the three educational stages: introducing, facilitating and debriefing the activity to maximize the chances of achieving the useful goals.
Keywords : Video game, Pedagogy, Ludopedagogy, Edutainment, Serious game, Gamification, Structuring
This article investigated whether it is possible to establish correspondences between game mechanics and particular cognitive stimulations. There are many challenges to prevent and treat cognitive decline with aging or neurocognitive disease. Observing difficulties to establish such correspondences in the scientific literature, we proposed to move away from “classification by genre” or any other type of taxonomy that deviates from the framework of the “Rules/Formal schemas&rdqu
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Keywords : video games, serious games, game mechanics, cognitive functions, executive functions
ISSN-L (papier) : 1622-1494 · ISSN (électronique) : 2111-434XArticle pp.213-248 du Vol.17 n°1-2 (2021) TitleEvolution and influences of the key-words “gameplay”, “ludic” and “fun” in the writings produced by English-speaking and French-speaking journalist’s communities related to video games between 1977 and 2019 AbstractThis paper aims to study whether the community of English-speaking journalist
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These days, we're seeing an increase in references to the culture of games and video games. It's in this context that we find the phenomenon of gamification. But is it aimed exclusively at gaming enthusiasts, or is it open to all? To find out, let's play! The rules are simple: take a look at Camille's day below. Each time you come across the symbols * @ & #, ask yourself if the sentence matches you. If so, count the symbol in question. Early in the morning, the clock radio plays 8-bit mu
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Keywords : Serious game, Game, Gamification