Interview with Julian Alvarez, PhD in Information and Communication Sciences, specializing in Ludopedagogy, Serious Game & Gamification at Immersive Factory and the University of Lille. Communities and companies committed to the PNNS charter, and more broadly, structures that work in the field of prevention in health nutrition, implement health education actions with different audiences. By definition, a serious game is a mix between serious content and a fun scenario. It can be a learn
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Keywords : Serious game, Health, Health game, Gamification, Nutrition
Podcast: "Are you thinking of using video games in your university teaching? You may not realize that video games can be a useful learning tool. In this fourth episode, we welcome Julian Alvarez, a teacher-researcher in Information and Communication Sciences at the University of Lille, who answers the common misconception that “video games have no place in the classroom”. A pioneer in research into the link between games and learning, he shares with us examples of how video game
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Keywords : Ludopedagogy, Edutainment, Serious game, Education, Ethics
The talk “Instrumentalizing video games: precautions to take and pitfalls to avoid” addressed the effects and counter-effects of using video games for utilitarian purposes, particularly in the workplace and in education. For example, playing with gamers can bring a pedagogical dimension, but poorly orchestrated use can lead to frustration and a potential rejection of the intended learning by participants. This talk is based on the book “Serious Game, "un carcan ludique&quo
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Keywords : Instrumentalization, Video games, Ethics, Ludopedagogy, Effects, Counter-effects, Serious gaming, Serious game
(Broacasting our studies)
Summary of 7 workshops dedicated to edutainment for children: - Les petits explorateurs à la découverte du monde du jeu (municipal toy library)- Games and their detour (Cédric d'Angelo)- Learning through play: the world of cycle 1 (Ligue de l'enseignement)- Create your own educational board game with your child (Ligue de l'enseignement)- Make your own play materials (Réseau Canopé)- Play with images to understand them better: the Ludographe (Réseau
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(Broacasting our studies)
Conference aimed at introducing facilitators, school teachers and Canopé Marseille staff to edutainment. The conference is part of a day with the theme: “Play as a factor in child development and a driver of learning”. The conference took place at Réseau Canopé premises, in the educational third-place “les temps de l’enfant- Marseille” on March 26, 2024. Presentation Support
(Broacasting our studies)
Conference aimed at introducing facilitators, school teachers and Canopé Marseille staff to edutainment. The conference is part of a day with the theme: “Play as a factor in child development and a driver of learning”. The conference took place at Réseau Canopé premises, in the educational third-place “les temps de l’enfant- Marseille” on March 26, 2024.
Keywords : Ludopedagogie, Children, School, Animation, Mediation, Game, Serious game
When we think of play, we first think of a childish activity whose sole purpose is to entertain. But the proof is in the pudding: adults play! Whether it's trading cards or video games, gaming isn't just for kids! In fact, it's even become serious. In this episode, Julian Alvarez, a doctor in information and communication sciences specializing in Serious Games and Gamification dedicated to education, health and communication, explains what a Serious Game is, and the educational issue
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Keywords : Serious game, Game, Play, Toy, Children, Video game, Board games
This chapter describes the CEPAJe model, which is used to design and evaluate an edutainment sequence. In concrete terms, it presents the CEPAJe model, and illustrates with examples of the use of serious games how it can be used to prepare, upstream, an educational sequence. How it can be used to prepare an edutainment session upstream, and then to evaluate the session downstream, so that the activity can be the activity for the next time.
Keywords : Serious game, Play based learning, Evaluation, CEPAJe
Conference given at the Nantes University Hospital for an audience specialized in dentistry. The objective is to raise participants' awareness of educational practices, possible counter-effects and ethical aspects.
Keywords : Serious game, Game, Ethics, Counter-effects, Teaching practices, Ludopedagogy, Edutainment
Web conference designed to introduce participants to edutainment. The conference reviews the concepts of serious games, interpretive gaps, edutainment sequences and evaluative models.
Keywords : Interpretive gaps, Ludopedagogy, Edutainment, Serious game, Evaluation, CEPAJe, Colectyng, Model