We are pleased to announce the launch of the Ludoscience collection on the #HAL database: https://hal.science/LUDOSCIENCE This collection brings together all the publications posted on HAL concerning studies on games, serious games, video games, gamification, games, play, etc. We encourage authors to submit books, articles, dissertations, posters, videos, podcasts and games. Many thanks to sebastien mazzarese for putting together this fine collection, which we hope wi
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Keywords : Serious Game, Database, Research, Collection, Game studies, Gamification, Video game, Scientific studies
In this book, Julian Alvarez studies the phenomenon of work's gamification, providing readers with the keys to navigating a world steeped in video game culture. He goes even further by opening up a reflection on the constraints opposed to the freedom to play.Thibault Brunet's photography, which questions our relationship to virtuality, accompanies and brings light to this research. Available on éditions Loco
Keywords : Book, Serious Game, Serious Gaming, Gamification, Work
This mind map presents all Julian Alvarez's work since 1991 in the fields of serious games, edutainment, video games, robot pedagogy... In concrete terms, you'll find writings, applications, videos, podcasts... The idea is to offer you a different way of browsing the various resources. We welcome your feedback!
Keywords : Mind Map, Ressources