Presentation of VR concepts associated with the HSE field, and the challenges and prospects of these technologies, with concrete examples.1) Definitions of AR/VR/XR, based on game-related examples.2) Present and use applications dedicated to the HSE field3) Discuss how such technologies can be used in the workplace.
Keywords : Virtual Reality, Augmented Reality, Mixed Reality, Serious game, HSE
Conference dedicated to introducing you to the notions of Virtual Reality, Augmented Reality and Mixed Reality. This presentation took place at GRETA of the Lille Metropolis as part of the Campuses des Métiers et de la qualification (CMQ) Customer Relations 3.0 and Tourism...
Keywords : Virtual Reality, Augmented Reality, Mixed Reality, Immersion, Definition
Abstract. This research studies the relationship that is established between a physical place (a museum and its works, in this case the Palais des Beaux-Arts in Lille - France) and its visitors, when the wandering is accompanied and guided by a tablet device. The dedicated application it supports, Muséo+, has been designed following a design for all approach and has been tested with 130 autistic, intellectually impaired, deaf, precocious and without handicap children. The study focu
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Keywords : Virtual reality, Augmented reality, Serious game, Museum, Game, Interaction
PRESENTATIONAs part of the work of Groupe de travail n°7 "Immersion numérique et virtualité" ("Digital immersion and virtuality") of the Digital Projects Incubator Group of the Direction du numérique pour l'éducation, we offer you the second webinar in our cycle "Réalité virtuelle et serious game dans le cadre de l'enseignement et de l'apprentissage" ("Virtual reality and serious games in teaching and learning"
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Keywords : Serious Game, Game, Game based learning, Immersion, Virtual Reality, Video games
October 13, 2016, an important date in the world of gaming: the launch of Playstation VR (Virtual Reality) for Sony's console. What potential for Serious Gaming? That's what we wanted to test out, starting with the “Playstation VR Worlds” compilation, in particular the title “Ocean Descent”, which invites us to explore the ocean depths...
This first of January 2017 was the occasion for Ludoscience to test the Playstation VR. Here's a look back at our observations and experiences with various titles associated with this technology. First of all, we tested the “Playstation VR Worlds” compilation and in particular the title: “Ocean Descent”, which invites us to visit the ocean depths. Protected by a cage, you descend little by little into the depths, contemplating the aquatic landscapes. Right from
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Keywords : Video game, Virtual Reality, Playstation VR, Helmet, VR Helmet, Vertigo, Motion Sickness, Nausea
This first of January 2017 was an opportunity to test Playstation VR at Ludoscience.Here's a look back at our observations and experiences with various titles associated with this technology.First of all, we tested the “Playstation VR Worlds” compilation and in particular the title: “Ocean Descent”, which invites us to visit the ocean depths. Protected by a cage, you descend little by little into the depths, contemplating the aquatic landscapes. Right from the start, you'
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Keywords : Virtual Reality, Body, Video game, Serious game, Evaluation, Learning, Emotions, VR Helmet
ABSTRACTBackground: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game.Objective: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborat
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Keywords : Serious game, Obstetric emergencies, Gynecology
Abstract Serious games (SGs) are a very widespread training and evaluation device, employed in different sectors of school and adult education. In this study we aim to design and develop a SG for training and evaluating personals working in aseptic environment. We will present in this research the theoretical basis needed for that design process. We will define a holistic and united model (PEGADE), which describes the collaborative and optimal process to conceive SGs and which is constructe
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Keywords : Serious game, Serious game Design, Simulation, Gamification, Instructional Design, Virtual Reality
AbstractContextThe growing field of new technologies offers new ways to tackle psychiatric disorders (e.g. virtual reality therapy, neurofeedback, etc.). Serious games (SG) are computer applications combining serious aspects with the fun side of video games. This kind of new media could find applications to treat psychiatric disorders.ObjectiveThis paper summarizes available data in the literature about therapeutic interventions using SG in psychiatry.MethodA Medline search was conducted in May
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Keywords : Psychiatry, Video game, Psychotherapy, Serious game, Psychiatric disorder