What are the professions using games? What are the key skills to develop to move into these professions? And what training systems exist to acquire the methodology and develop good practices to move towards these key skills? This round table will allow us to address all of these themes.
Keywords : Training, Ludopedagogy, Game, Best practices, Serious game
(Broacasting our studies)
Summary of 7 workshops dedicated to edutainment for children: - Les petits explorateurs à la découverte du monde du jeu (municipal toy library)- Games and their detour (Cédric d'Angelo)- Learning through play: the world of cycle 1 (Ligue de l'enseignement)- Create your own educational board game with your child (Ligue de l'enseignement)- Make your own play materials (Réseau Canopé)- Play with images to understand them better: the Ludographe (Réseau
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In a tense job market, where almost all sectors are struggling to recruit, and candidates are spoilt for choice, companies are looking for ways to stand out from the crowd... they are vying for originality, and some are no longer hesitating to invite games onto their premises: escape games for recruitment, serious games for career development... between those who praise the approach and those who speak of infantilization, the feedback seems mixed: so, integrating games into companies: a really g
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Keywords : Company, Human Resources, Serious game
Learning, progressing and evolving while having fun in a dual interactive and participative mode: more commonly, edutainment consists in taking participants out of their context to make them aware of certain notions through play.Julian Alvarez, professor and researcher specializing in Serious Games and gamification, shares his expertise with C2podcast on the contribution of edutainment to adult learning.Learner engagement, trial-and-error learning, pedagogical differentiation and the stimulation
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Keywords : Podcast, Serious game, Training, Game, Ludopedagogy, Edutainment
Conference combined with an edutainment activity “La soupe à l'oignon” (Overcooked! video game) to introduce the audience to structuring an edutainment session using video games.
Keywords : Training engineering, Ludopedagogy, Edutainment, Serious game, Cooperation, Cooking, Pedagogy, Video game
From 6 p.m. to 8 p.m. (remotely with screening): a great moment of fun, exchanges and interactivity with renowned scientists (Scientists' Symposium led by the Guilde des Ludopédagogues Francophones):Playful intervention by Professor Julian Alvarez: "Ludopedagogy: let's play together to understand" (30 min)Presentation by Dr. Philippe Lépinard - "The teacher's room toy library!" (15 min)Rex on the 2021/2022 Scientific Game Jam (science comes into play) by Johan C
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Keywords : Ludopedagogy, Edutainment, Training, Serious game, Gamification
Workshop designed to introduce participants to how to structure a fun educational session through a concrete illustration: setting up a fun activity involving video games. The objective is to make them understand the concept of the three educational stages: introducing, facilitating and debriefing the activity to maximize the chances of achieving the useful goals.
Keywords : Video game, Pedagogy, Ludopedagogy, Edutainment, Serious game, Gamification, Structuring
This introductory keynote aimed to explain the definitions related to VR (Virtual Reality), AR (Augmented Reality) and XR (Mixed Reality) and then to discuss different approaches to try to immerse a person in a virtual environment. VIdéo link
Raising awareness of how to introduce edutainment into teaching practices and training engineering.
Edutainment is the idea of using games as a learning task. But why use games in teaching and training? What are the added values of such an approach?
Keywords : Serious game, Video game, Ludopedagogy, Edutainment