The aim of this chapter is to present a range of terms and concepts: “Ludopedagogy”, “Serious Game”, “Gamification”, “Ludification”, “Ludicisation”, “Serious Toy”, “Serious Gaming”, “Degamification” and “Toyification”. They are all related to “ludopedagogy”. To contextualize what we're saying, we'll use an artifact - a sponge - as a support. The aim of this approach is to show
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Keywords : Ludopedagogy, Serious game, Gamification, Serious Gaming, ,Gamification
(Broacasting our studies)
Summary of 7 workshops dedicated to edutainment for children: - Les petits explorateurs à la découverte du monde du jeu (municipal toy library)- Games and their detour (Cédric d'Angelo)- Learning through play: the world of cycle 1 (Ligue de l'enseignement)- Create your own educational board game with your child (Ligue de l'enseignement)- Make your own play materials (Réseau Canopé)- Play with images to understand them better: the Ludographe (Réseau
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When we think of play, we first think of a childish activity whose sole purpose is to entertain. But the proof is in the pudding: adults play! Whether it's trading cards or video games, gaming isn't just for kids! In fact, it's even become serious. In this episode, Julian Alvarez, a doctor in information and communication sciences specializing in Serious Games and Gamification dedicated to education, health and communication, explains what a Serious Game is, and the educational issue
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Keywords : Serious game, Game, Play, Toy, Children, Video game, Board games
(Broacasting our studies)
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century". https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"? That's what Machine and Dr. Ludus explain in this new episode. Find out more about video toys: http://ja.games.free.fr/Introduction_... (pp.19-21). Cre
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Keywords : Toy, Video toy
From 6 p.m. to 8 p.m. (remotely with screening): a great moment of fun, exchanges and interactivity with renowned scientists (Scientists' Symposium led by the Guilde des Ludopédagogues Francophones):Playful intervention by Professor Julian Alvarez: "Ludopedagogy: let's play together to understand" (30 min)Presentation by Dr. Philippe Lépinard - "The teacher's room toy library!" (15 min)Rex on the 2021/2022 Scientific Game Jam (science comes into play) by Johan C
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Keywords : Ludopedagogy, Edutainment, Training, Serious game, Gamification
Abstract— While the serious game concept has considerably evolved in the last two decades, it still needs to be clearly differentiated from other types of artifacts. Thus, there is a degree of confusion about the relationship between serious games and other related applications such as simulators or the re-purposing of entertainment games within educational practices for most outside the domain. This article proposes a formal approach toward classifying Games, Toys, Serious Games, Serious
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Keywords : Formal definition, Health, Health Game, Serious Game, Serious Modding, Serious Re-purposing, Serious Toy, Simulator
In this new episode, Dr. Ludus explores the concept of the "video toy", as described by researcher Stéphane Natkin in 2003 in his book "Video Games and Media in the 21st Century".https://www.eyrolles.com/Informatique... How does the concept of "video toy" differ from that of "video game"?That's what Machine and Dr. Ludus explain in this new episode. Find out more about the concept of a video toy:http://ja.games.free.fr/Introduction_... (pp
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Keywords : Toy, Video toy
For Julian Alvarez, there's no doubt that studying games is a good idea. In fact, he is a teacher-researcher at the Polytechnic University of Hauts-de-France and at the Ecole Supérieure du Professorat et de l'Education in Lille. There, he studies games and their use in fields such as training, healthcare and marketing.However, his interest in games is probably rooted in his childhood. Julian Alvarez experienced three different approaches to teaching:In Spain, under Franco's re
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Keywords : Teaching, Training, Game, Board game, Video game
This communication aims to present the educational experience conducted with the 2014-2015 class of IPM Master II students: the Big Trak project.
Keywords : Robot pedagogy, Ludopedagogy, Edutainment, Robot, Serious Game, Robot toy, Comparative study, Virtual
Here's a question posed by one of our DIU Apprendre par le jeu students: “I'm currently following the MOOC on serious games offered by the Erasmus University of Rotterdam: https://www.coursera.org/learn/serious-gaming Very interesting, by the way...I'm coming up to week 2, which deals with the psychological approach to games, and here's what it says about the difference between “play” and “game”:Game are specific form of play, but not all play can be considered
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Keywords : Play, Game, Toy, Term, Definition, English speaking