We are pleased to announce the launch of the Ludoscience collection on the #HAL database: https://hal.science/LUDOSCIENCE This collection brings together all the publications posted on HAL concerning studies on games, serious games, video games, gamification, games, play, etc. We encourage authors to submit books, articles, dissertations, posters, videos, podcasts and games. Many thanks to sebastien mazzarese for putting together this fine collection, which we hope wi
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Keywords : Serious Game, Database, Research, Collection, Game studies, Gamification, Video game, Scientific studies
xls file containing all the keywords used to list articles related to the study of games, serious games, edutainment, gamified devices... on the hal.science/LUDOSCIENCE collection. If you wish to submit a document to HAL and appear in the Ludoscience collection, you can choose from the list of keywords contained in this list.
Keywords : Database, Collection, Archiving
Creating a “serious game” about research in a limited time: that's the aim of the Serious Game Jam, the next edition of which will take place on January 30, 31 and February 1ᵉʳ, 2025. Two participants look back on their experience last year, with the “Jardin'Âges” game.
Keywords : Serious Game, Serious Game Jam, Game Jam, Game Design, Serious Game Design
On the work market and for corporate recruiters, soft skills have become increasingly sought-after. Technical skills are always present, but they are no longer sufficient on the employment market. As part of this dynamic, serious games can be used as tools to work more specifically on managerial skills. After underlining the importance of these skills, we propose a selection of titles and a critical look at games that can stimulate and reinforce them.
Keywords : managerial skills, education, game, play, serious game, soft skills
Video games are becoming an increasingly important part of children’s daily leisure activities. Their use as an educational tool seems to be a good way to combat the decline in motivation and the loss of meaning in learning that has been observed among students. The constructionist approach proposed by Papert aims to explore the creation of video games by learners. Several studies have shown that it is associated with the development of computational thinking. However, a recent meta-analys
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Keywords : Serious Game, Game design, Constructionism, Computational Thinking, 21st century skills, Ludopedagogy, Edutainment
In the context of serious games, this chapter asks whether it is possible, in a formal situation, to superimpose utilitarian and game objectives while preserving both parties. We hypothesize that the answer to this research question is affirmative. To verify this, we are studying it from two angles: that of the artifact (Serious Game) and that of the activity (edutainment session). In our attempt to test our hypothesis, using an edutainment session based on a video game, we have identified a rec
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Keywords : Edutainement, Serious games, Serious Gaming, Instrumentalization, Video games, Mediation, Learning, Ludopedagogy
In the context of serious games, this chapter asks whether it is possible, in a formal situation, to superimpose utilitarian and game objectives while preserving both parties. We hypothesize that the answer to this research question is affirmative. To verify this, we are studying it from two angles: that of the artifact (Serious Game) and that of the activity (edutainment session). In our attempt to test our hypothesis, using an edutainment session based on a video game, we have identified a rec
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Keywords : Edutainement, Serious games, Serious Gaming, Instrumentalization, Video games, Mediation, Learning, Ludopedagogy
Interview with Julian Alvarez, PhD in Information and Communication Sciences, specializing in Ludopedagogy, Serious Game & Gamification at Immersive Factory and the University of Lille. Communities and companies committed to the PNNS charter, and more broadly, structures that work in the field of prevention in health nutrition, implement health education actions with different audiences. By definition, a serious game is a mix between serious content and a fun scenario. It can be a learn
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Keywords : Serious game, Health, Health game, Gamification, Nutrition
Many video games convey ideological messages, in more or less subtle ways, whether political or economic, or as a form of soft power. However, gamers don't always recognize these messages, and interpret them subjectively.
Keywords : Video game, Soft Power, Ideology, Interpretative gaps, Serious game, Ethics
Podcast: "Are you thinking of using video games in your university teaching? You may not realize that video games can be a useful learning tool. In this fourth episode, we welcome Julian Alvarez, a teacher-researcher in Information and Communication Sciences at the University of Lille, who answers the common misconception that “video games have no place in the classroom”. A pioneer in research into the link between games and learning, he shares with us examples of how video game
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Keywords : Ludopedagogy, Edutainment, Serious game, Education, Ethics