(Broacasting our studies)
Conference aimed at introducing facilitators, school teachers and Canopé Marseille staff to edutainment. The conference is part of a day with the theme: “Play as a factor in child development and a driver of learning”. The conference took place at Réseau Canopé premises, in the educational third-place “les temps de l’enfant- Marseille” on March 26, 2024. Presentation Support
This mind map presents all Julian Alvarez's work since 1991 in the fields of serious games, edutainment, video games, robot pedagogy... In concrete terms, you'll find writings, applications, videos, podcasts... The idea is to offer you a different way of browsing the various resources. We welcome your feedback!
Keywords : Mind Map, Ressources
The purpose of this article is to propose a model to help trainers assess the player profiles they are likely to encounter among their learners. The goal is to maximize the chances of making an edutainment session as effective as possible. This approach resulted in a first iteration of a model. This model was built and derived based on statistical analysis of 1,126 individuals who completed a questionnaire about their communication personality, age, gamer profile, and weekly play time. Using thi
[...]
Keywords : Profiles, Players, Personnality, Learners, DiSC Model, Bartle's Typology
The present study aims to verify the emergence of the terms « game play » (in one word) and « gameplay » (in two words) within the framework of the Anglophone and Francophone video game cultural sphere. Starting from the writings of Wikipedia who sees the origin of these words associated with the mention « How the game plays ? » which would have appeared on the first coin-op arcade games, we are conducting an investigation of
[...]
Keywords : gameplay, game play, video game, lexicometry, emergence, coin-op arcade Games, History of video game
The aim of this conference is to present how to structure an edutainment sequence or session. The workshop is designed to be interactive, and participants are invited to take part in a treasure hunt with the following instructions:The objective is to reach the first padlock.You can work alone or in a team.The aim is to reach the first padlock, either alone or as part of a team.Look for clues to the “quête de connaissances" (quest for knowledge). Beware, however, that some o
[...]
Keywords : Treasure hunt, Edutainment, Serious game, Ludopedagogy
P0627THE PERIODIC TABLE FOR VIDEO GAME ANALYZISCHEMISTRY AND EDUCATION2. Tools in chemistry educationJ. Alvarez 1.,*Recherche Dept. / Université Polytechnique Hauts-de-France - Devisu - Lille (France)*Corresponding author(s).Email: julian.alvarez@espe-lnf.fr (J.Alvarez)Abstract This communication aims to present a formal deconstruction of video games in the form of various elementary elements called "Gameplay Bricks". To understand these elements and stu
[...]
Keywords : Atomic Approach, Gameplay, Taxinomy, Formalism, Periodic Table
Back to school! It's time to review your mental calculation skills, and we've just released a video game for that: Math Smashers. It's an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numb
[...]
Keywords : serious game, math, arcade
Math Smashers is an arcade game that will challenge both your dexterity and your mental calculation skills.Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numbers match the goal number displayed on top of the screen to earn points! But beware, if your soldier get hit by a bubb
[...]
Keywords : math, mental calculation, arcade, smash
A "quick" presentation of the overall history of videogames, from 1952 to 2013.This course revolves around a Serious Game about the history of video games, that you can play below. -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) -= Vintage Game Shop : Student Edition =- (Flash file) Click here to download the "offline" version of the game (Windows EXE, 9mo)
[...]
Keywords : history, video games, vintage game shop
A presentation of both practical and theoretical dimensions of Game Design. It explains the basics before you can launch in creating a (video) game.Deals with the concepts of Fun, Flow, Gameplay loop, game rule, Gameplay bricks, etc. It will also tell you to participate in Game Jams! -= Presentation slides (in french) =- (Flash file - click inside the left or right side of the window to browse through the slides) Download the game Frog Hunt (1.7mo)
Keywords : game design, theory, pratice, gameplay, fun