Since 2002, there has been a growing interest in serious games, thanks to the prospects they promise to offer in terms of prevention, training, education, learning, therapy, communication, training, data collection and more.Ten years later, in 2012, the first e-virtuoses international scientific symposium dedicated to studying the impact of serious games was held in Valenciennes. Entitled “Evaluating and measuring the impact of serious games”, the colloquium aimed to help sponsors, p
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Keywords : Serious game, Evaluation
Special session about serious gaming during the 6th Global Conference: Video Games Culture Project, from Thursday, 17th July to Saturday, 19th July 2014, Mansfield College, Oxford, United Kingdom. Key words: serious games, serious gaming, education, projects with students, level design, case studies SimCity in geography lessons, Civilisation V for non-violence education, Read Dead Redemption as a means of addressing the history of the Far West… These
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Keywords : Call for papers, Serious Gaming, Serious Game, education, projects with students, level design, case studies, Modding
CALL FOR PAPERS for a Special Issue of the Journal of Computer Assisted Learning (JCAL) on Learning Analytics in Massively Multiuser Virtual Environments and CoursesThere has been much interest of late in ‘big data’ and the role it can play in decision making in diverse areas of business, science and entertainment. By employing a combination of modern artificial intelligence, machine learning and statistics techniques, extremely large and complex data sets can be &lsquo
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Keywords : call for papers, journal
SeGaMed 2013: Sept 12-14 Nice, FRCall for proposals A renewal 2013 edition ... After the success of the 2012 conference, the School of Medicine of Nice is hosting the second international SeGaMed conference dedicated to the applying of serious games for medicine and healthcare.This year, two major innovations: the embedding of SeGaMed as a conference of the first "Journées de l'Enseignement Universitaire par le Numérique en Santé" (the 'JEUNS) and the o
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Keywords : Serious game, Health, Health game
================================================================================= International Scientific Symposium "Games for all purposes? Appropriation, Repurposing and Rejection" ================================================================================= On 4 and 5 June 2013 in Valenciennes, during the "e-virtuoses" scientific convention, dedicated to the use of games and play (digital or not) for utilitarian purposes, we will host a scientific
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Keywords : Serious Game, Serious Gaming, Gamification, Serious Play, Evaluation, Uses, Organisation, Transformation
The implementation and development of multimedia devices intended for the general public raises many questions among designers. Drawing on an experiment conducted in 2006, we present in this paper the different multimedia systems put in place. Both the design phase and the operational phases are questioned, with the usability and affordance frameworks as the analytical framework. We also propose to enhance the user-friendliness of the devices so that they can be more efficient and effective. Thi
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Keywords : serious game