LudoScience

Digital Game-Based Learning Marc Prensky - 2000

Serious Games

Digital Game-Based Learning

Author(s) : Marc Prensky
Editor : McGraw-Hill
Publication date : 12-12-2000
Language : english English

This book is one of the most iconic texts on the use of video games for education. It aims to demonstrate stakeholders, teachers and other education professionals how video games can enhance learning. The book thus presents a lot of interesting examples coming from school education, adult education and defense. While the book tone is more evangelist than scientific, especially when read today, it remains a very rich and thought-provoking introduction to the "digital game-based learning" universe.

 


Keywords : game based learning, digital games, learning, examples