A small book (150 pages) laying down a general introduction to the universe of videogames. The author details the history of videogames (with the contribution of the Le Diberder brothers and their "cycles theory" on this topic), the various jobs of the videogames industry and the process of game design, and in a last chapter try to analyze the future of videogames as a communicational tool.
It's the English translation of a french book published in 2004 under the title "Jeux vidéo et médias du XXIe siècle."