LudoScience

RIHM Revue des Interactions Humaines Médiatisées 2013, Volume 14 - Issue 1 (thematic issue coordination) Sylvie LELEU-MERVIEL, Khaldoun ZREIK (Rédacteurs en chef), Philippe USEILLE et Julian ALVAREZ (Coordinateurs du numéro thématique) - 2014

Informations

Support : Publications
Author(s) : Sylvie LELEU-MERVIEL, Khaldoun ZREIK (Rédacteurs en chef), Philippe USEILLE et Julian ALVAREZ (Coordinateurs du numéro thématique)
Editor : Revue des Interactions Humaines Médiatisées (RIHM) Vol 14 - N° 1 / 2013
Date : 2014
Lang : Lang


Description

While video games have established themselves as a major cultural industry of our time, the serious game, which derives from it, is arousing growing interest: more than simple entertainment, it promises to offer numerous perspectives in terms of prevention, training, education, learning, therapy, communication, training, data collection, etc. This is why the Grand Hainaut Chamber of Commerce and Industry took the initiative of organizing, since 2012 in Valenciennes, with the support of the Pictanovo Center of Excellence, the Nord-Pas de Calais Region and the European Union, professional meetings associated with an international scientific conference: e-virtuosos. The aim was to encourage exchanges between professionals in the sector and researchers, by combining perspectives and experiences, in order to determine what we actually have the right to expect from a serious game.

Keywords : Serious game, Video game, Chamber of commerce