LudoScience

Serious Games : Enjeux, offre et marché - Enseignement - Formation - Santé Information & Communication - Défense (3e e.) Laurent Michaud, Julian Alvarez, Véronique Alvarez, Damien Djaouti - 2012

Informations

Support : Publications
Author(s) : Laurent Michaud, Julian Alvarez, Véronique Alvarez, Damien Djaouti
Editor : IDATE
Date : 2012
Lang : Lang


Description

 

This study examines the various market segments of Serious Gaming based on detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, while emphasising on the key stages of the design, development and dissemination phases. It also provides technology and business prospects for each market segment.

 

  



Keywords : Serious Game, Market, Education, Evolution, Defence, Training, Health, Study