Study of the impact of electronic communications based on Serious game
Impact of the Serious game: 1st approach. Organization of e UGSG contest
This article aims at bringing the tangible proof of any impact caused
by the Serious game object on their users. The followed idea is to organize
an international contest to have on the one hand a corpus of
study and on the other a comparison between our approach of the
Serious game object and those of the developpers. The tangible proof
is well listed but in a completely fortuitous way.
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