LudoScience

Place your bets! Thoughts on the scope of video game creation tools Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel - 2008

Informations

Support : Publications
Author(s) : Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Editor : Actes du colloque "Ludovia 2008" , Ax-les-Thermes
Date : 2008
Lang : Lang


Description

This article offers an overview of the various approaches used by the video game industry throughout its history to encourage and facilitate the creation of video games by players.
Referring to a structural model of the video game as an artifact, we will study four approaches aimed at facilitating and encouraging enthusiasts to create or modify their own games: configuration menus, level editors, mods and game factories.
The aim of this article is to highlight the complementarity of these different approaches by analyzing the different facilitation processes they employ.


Keywords : Video game, Creation, Tools, Level design, Game design