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Infra-narrative level of video games: functions and narrative modalities seen as Game and Play "bricks" Patrick Mpondo-Dicka, Damien Djaouti, Julian Alvarez - 2008

Informations

Support : Conférences
Author(s) : Patrick Mpondo-Dicka, Damien Djaouti, Julian Alvarez
Editor : Colloque "Homoludens", congrès de l'Association Francophone pour le Savoir (ACFAS), Québec City, Québec
Date : 2008
Lang : Lang


Description

The aim of this paper is to focus on the “infra-narrative” level of video games, i.e., the elements that lie below or on the bangs of the main narrative. In this formal referential, the question is to apprehend whether gameplay bricks can constitute narrative functions and modalities. This approach refers to the work of Vladimir Propp, who in 1928 identified a set of functions in a corpus of Russian fairy tales. 


Keywords : Gameplay, Semiotic, Narrative, Narration, Gameplay Bricks, Formal deconstruction, Narrative functions, Storytelling