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Towards a classification of Video Games Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel - 2007

Informations

Support : Publications
Author(s) : Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Editor : Actes du colloque "Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007)", Newcastle upon Tyne, Royaume-Uni, The Society for the Study of Artificial Intelligence and Simulation of Behaviour
Date : 2007
Lang : Lang


Description

This paper is part of an experimental approach aimed to raise a video games classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of video games, named "Game Bricks". The combinations of these different bricks will allow us to represent a classification, in accordance to their rules, of all the video games. In this article, we will study the real link between these bricks and the rules of video games, trough realization of an experimental ”brick-only” based game. 



Keywords : Classification, Rules, Video Games, Gameplay