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Innovation through retrogaming Julian Alvarez - 2018
Informations
Support :
Conférences
Author(s) :
Julian Alvarez
Editor :
Journée thématique nationale 2018 du CUME: "Serious Games : Etat de l'art et retours d'expériences",
Date :
2018
Lang :
Description
The aim of this paper is firstly to explain why certain productions linked to the video-game industry have been commercially unsuccessful. Secondly, the idea is to identify whether certain achievements can be reused to innovate. This approach is aimed at students, industrialists, researchers and healthcare professionals alike.
Keywords : Retrogaming, Neo retrogaming, Innovation, Video game, Serious game, Health, Research, History