LudoScience

Construction of a classification of video games Julian Alvarez - 2008

Informations

Support : Conférences
Author(s) : Julian Alvarez
Editor : 11ème Congrès International des Ludothèques, Paris
Date : 2008
Lang : Lang


Description

This conference is part of a workshop entitled “Deconstructing video games? Ways to build a coherent offer in toy libraries”, taking place at the 11th International Congress of Toy Libraries. This presentation explores the way in which video games are classified, using a formal system and Gameplay Bricks. In concrete terms, the idea is to use Objective and Means Bricks to identify gameplay families. By classifying such families, we can establish a taxonomy of video games. With such an approach, the idea is to escape from a classification by genre, which is therefore subjective, and which may therefore be called upon to evolve constantly. Here, the idea is to classify video games on the basis of elementary functions, as Vladimir Propp did with a corpus of Russian fairy tales in 1928. 

 

This work rise to the development of a database: www.gameclassification.com   

 

 



Keywords : Gameplay bricks, Classification, Deconstruction, Formalism, Taxonomy, Video game, Formal system, Database